National Repository of Grey Literature 6 records found  Search took 0.01 seconds. 
Animation World
Cikán, Martin ; BEČKA, Marek (advisor) ; MAKONJ, Karel (referee)
This bachelor thesis is a theoretical summery of preparations, methods and processes of a conducted school project, assigned without any given topic during class of Animation. It is designed to show possibilities during theatre productions. It also describes in detail how it is to write a custom script that is based on a computer game and how to use the potentional of interactions of spectators. I based my work on partial viewers influence of the plot. I talk about the importance of working with sound and cut as well. Finally I point out the mistakes and flaws that surfaced during the presentation of part of the play and how I am going to learn from them during finalizing of this project.
Using real-life performance in animation
Berger, Marek ; PIXA, Libor (advisor) ; KLIMT, Aurel (referee)
In this thesis I analyze and compare the technologies, which are responsible for wiping off the boundaries between animated movies and movies with real-life actors. From the traditional form of rotoscoping to the most recent forms of the performance capture, used mostly for feature trick movies. I do compare these exact, half-automatic methods with some examples of classical animation that also works with pre-acted videoreferences a lot. I give some examples of movies that rely on more or less successful methods and approaches. Instead of technological issues, I focus on the aesthetical approach, such as the animation and the character design in different forms, between the total realism and strong stylization. I point especially on the big problems with transferring the real-life action literally to the animation, and the troubles resulting from this difficult method
History and development of video games and animation in video games
Dolejší, Ondřej ; PIXA, Libor (advisor) ; KLIMT, Aurel (referee)
This bachelor's thesis deals with a history and developement of video game and video game animation. The work is divided into four chapters. The first chapter is trying to explain term "video game". The second chapter describes the history of this media - from the beginning till now. The third chapter specifies genres in contemporary game production and their way of using animation. At the end the thesis is trying to include video game among the other meda.
Cut-out and puppet animation
Rosová, Helena ; KLOS, Jan (advisor) ; KLIMT, Aurel (referee)
This thesis deals with the technology behind the cut-out animation and the puppet animation, the relationship between the script and the selected animation technology, typical attributes of puppet animation and cutout animation, their advantages and pitfalls. The main topic of the work is the creation of the animation puppet for both technologies, the options of its structural design, mechanics of joints, properties of employed materials, technological processes used in its creation.
Puppets on KALD (Department of Altelrnative and Puppet Theatre)
Jelínek, Josef ; KOČVAROVÁ, Markéta (advisor) ; BEČKA, Marek (referee)
Graduate thesis entitled Puppets on KALD (KALD means abbreviation of the name Department of Alternative and Puppet Theatre of The Theatre Faculty of the Academy of Performing Arts in Prague - DAMU) describes and compares the tendencies and methods of teaching of puppetry in the period from 1978 to 1981 as compared to the period from 2008 to 2012. The thesis is based on the description of the puppeteering pedagogy as experienced by two generations of students. The thesis compares the extent of puppetry practice during studies, possibilities of developing student´s own projects and also evaluates, how are the current graduates of KALD prepared for their future proffesion and how were the graduates of Department of Puppetry prepared in the past. The thesis attempts to find answers to the problém, why recently among students of Department of Alternative and Puppet Theatre there is growing decline in their interest in puppet theatre and also seeks solutions, how to again revive this traditional theatre genre for general public
Tte uses of Animation withun the Documentary
Kaya, Akile Nazli ; POSPISZYL, Tomáš (advisor) ; VOJTĚCHOVSKÝ, Miloš (referee)
This study is an attempt to identify the general principles and the functions of animation and investigate the possibilities of combining two separate genres: documentary and animation. Its central focus is "What can animation bring into the field of documentary film?" Chapter Two glances at the long-lasting relationship of animation and documentary, comparing a number of definitions for both fields, looks for a definition. Additionally, it lists various handmade animation techniques with several examples and tries to categorize different functions of animation. The Third Chapter analyzes a selection of films (A Is for Autism, Doctors' Life Between Life and Death, Ecumenopolis: City Without Limits and The People Who Try to Save the World) in the light of these functions. These case studies also include interviews with the directors, which explain their thinking processes and reasons for some of their choices. As a result, this study concludes in the thought that combining animation within the documentary film can create a meaningful form; a whole which is far more than sum of its parts.

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